• C-Smash VRS
Design direction and user interface system for C-Smash VRS - A PlayStation®VR2 sequel to the 2001 SEGA® game Cosmic Smash developed by Wolf & Wood and produced by RapidEyeMovers.
The interface evokes the minimalist style of the original game, with a functional and simplistic aesthetic inspired by the Dieter Rams era of Braun product design, and Otl Aicher's 1972 Olympic design programme.
The project spanned all aspects of the interface design, from information architecture, user journeys and wireframing, through to prototyping and interface - culminating in a comprehenisive design system which allows functionality, clarity, flexibility and expression.
Additionally, ARKOTYPE provided design direction for the C-Smash VRS project for various project assets including styling, typography, documentation, presentations, website design and promotional materials.
This case study will be updated with new elements as the game development continues.
Design direction in partnership with Cory Schmitz.